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Very Interesting
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Very fun game, can see the Fears to Fathom inspiration and it works very well, some very good scares and tense moments, would love to see more games like this. Keep up the good work 
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This is a very fun game! A lil buggy but def worth a play, looking forward to more games!
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This was interesting to play, i got stuck a few times but figured it out. Nice game
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I couldn't finish the story
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This was a really good story

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Fun little game that had a nice twist to it

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😊👍
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I really liked this game
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Train ride horror games are fun to me because you really have nowhere to run and with it being a totally real scenario makes it that much more creepy. looking forward to more games from you. :)

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I've always thought train rides were safe.. Caution mode activated! Thank you for the experience shipscaptain keep it up 

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I enjoyed this game, as a first in a series I think it was a good effort with plenty of room for growth, keep up the good work!
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Pretty interesting I feel like it was missing a substance though…but AWESOME GAME!
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10/10
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Can I just say that I LOVED this game, amazing work on the whole thing, I loved that you added so many interactions with the npcs, it made the game feel more alive!
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Kasihan juga si anak kalo ketangkap polisi, si orang itu juga pintar amat naroh di tas anak kecil. Untungnuya selamat

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Awesome game :) I enjoyed playing it 
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NICE GAME, IT REMEMBER ME A LOT LIKE FEAR TO FATHOM
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Really cool game!

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This was a fun experience! Love the creepiness of it all! Felt like playing a reddit story! 

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Nice Game i really like it, keep doing this kind of games 

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não consegui outro final
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Your game is really awesome! The context is so brillant!

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This was a really awesome game that reminded me a lot of Fears To Fathom which is great since I don't think enough of those exist that frame real horror life events. I came across a few bugs but overall great job and can't wait to see what you make next!

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A kid on his lonesome taking the train... what could possibly go wrong!??
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The game with the best furry
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I'm going to try to play again, but it just froze on me. I had pressed to play on my laptop the second time, after going to the bathroom. It went to the time, and then when it came back, I had my food in front of me. I had stepped away irl for a moment to let dogs outside, and when I got back, I could not do anything. It showed to press space to get up, and my food on the tray, but nothing I pressed did anything. So, I had to force close it

same :(

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It's just an amazing remindes of fears to fathom amazing game and looking forward to more here is my take on it 

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Dont Get on The Train If You are GenZ..JK (Great Game)

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it was pretty good, only problem i had that it wasn't fullscreen if I skipped too fast it would break it a little but I had fun!

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This game was a great psychological horror adventure. May have spent a BIT too much time on the cookie clicker-esque game though 😂. Wish I had talked to a couple more npcs during my video as well. This game definitely brought back memories of when I traveled by myself for the first time, and yeah, it's unnerving. Excellent work! 
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i really enjoyed my playthrough of the game. Well done

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Hi there, loved the game! 
I actually using it as a quality refference. I noticed you make terrain textures non-tiled and I wanted to ask how, maybe what method you used? It would be really helpful for my future projects, thanks!

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Hello there!

Thank you so much for the positive reviews and your genuine interest in the development of the project! For this specific game, I used pre-made textures from the "Terrain Sample Asset Pack" available on the Unity Asset Store, as they perfectly matched the aesthetic of the game plot. After sculpting the terrain with brushes using the Terrain Toolbox, here what I have done while texturing to avoid tiling effect:

In the "Paint Terrain" section, where you can assign layers(Layers-> Layer Palette), I added layer for grass textures. Next, I selected it in the layer palette, then accessed the Layer Properties to adjust the Tiling Settings, specifically the Size (X, Y). This adjustment changes the scale of the texture, making it bigger and borders less dense in viewport. For this project, changing the scale from the default of 1 to between 15 and 20 proved effective. And then simply started to paint the terrain with it.

For the finishing touches, I used a combination of different textures—such as grass, sand, and rock—to blend them in certain areas. This approach created a more varied terrain. By blending different textures, I was able to avoid a monotonous landscape that would have resulted from using just a single texture type, ensuring that close inspections by players would still reveal a detailed and cohesive environment.

I believe this was the tutorial I was watching during working on the terrain 


I understand this might seem like a straightforward approach, but it made the job done, and I hope it can be of help to you as well!

P.S. If this method hadn't achieved the desired results, my next step would have simply been to search for alternative textures. It's as straightforward as that.

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Thanks for such a detailed reply!

Your solution even while being straight forward is still of value to me. I think it'll work really well for this style of games, and I could use it to shorten my time making the terrain in the future.

It is way too interesting to learn about what other creators do different from me.

P.S. Keep up the fm series, I feel like they gonna get way more popularity :)

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I think the goal was to emulate a certain Style and type of Game, and it was done perfectly.

Cool little Story, also the Border Patrol confused me a little bit, where everyone was suddenly gone.

For the Story: You've had to have a lot of suspension of disbelief, because it would certainly be very suspicious if a "train attendant" took your bag while you sleep and put something in it, and no one says anything. And the Bag in the toilet is a bit obvious, but still okay, to keep it moving along.

Just as food for thought: maybe let him check your bag, and after that there's the drugs in it? As a kid you'd be trusting if someone from "train security" or something came along and asked you if you travelled alone. He could say, that he'd need to check your bag before we approach the border. And as a thanks comes again later and gives you a Soda from the "staff kitchen", since he heard that you wanted one.

Some Errors:

- Bug: Game got locked up after the waitress brought my food, laptop was still there and food on top of it, and i couldn't interact with anything anymore, and had to restart.

- The time should always be PM, because you are using the train from midday onwards, and the last one (if it is at night) should be something like 11:50 PM.

- Error: The Picture in my messages after the food came is of japanese pancakes, but i got a croissant.

- Error: Any time you use the toilet he says he needs to go back to the seat, before the food arrives. And he doesn't wash his hands ewwwwwww. 

- Those aren't ticket numbers but the Flight Number, it should be just one. I don't think every family member would use a different Airplane.

- If you are using a Scroll View in Unity for the SMS-Messages UI. Look for the "Scroll Rect" Component on it and set it's "Movement Type" to "elastic". That way it feels more like a real phone, and the scrolling is not so static.

Great Job, it was very fun to play, and hope there are lots more! 

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I think the creators story is done well.

You critique about passangers being gone is a weird one, because they probably arrived to their destinations. If you ever rode a train you'd know, if you taking a train to the end destination, the train might be completely empty by the time you're there.

Also, your 'improved' story has way bigger flaw. If a train security asks for the bag, why would they then thank a passanger for doing what passanger supposed to do? I'd be sussed out.
I genenerally liked the story as it was made originally, but I see your point about making it less obvious, though I wouldn't say it's better. Pretty subjective taste thing.


Don't mean to come off rude to you, just want to add counter-opinion to your opinion. Because I liked the game as well! And good job reporting all these bugs.

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Buen juego, espero hagas otros c:

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I like it, similar to fast to Fathom (its the third game) 

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Really got the atmosphere of a fears to fathom games and that is a good thing! Really enjoyed. Velice povedené :)

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had a blast playing this one


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It really reminds me a lot of games like Fears To Fathom. I even thought it was from the same developer. Still, a great game. Congrats!

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A great start to a mini-series I hope you continue with. There were some bugs here and there, but I know you'll clean that up. Can not wait to see more of what you do with this series. Good job!

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